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Channel: co-op games – Mechanics & Meeples
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Co-op Case Study: The Dresden Files Cooperative Card Game

Recently I’ve been writing about Eric Vogel’s Dresden Files Cooperative Card Game. I wrote about how it encourages players to even out resources here, then I wrote over on the Meeples Together blog...

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Co-op Case Study: Pandemic Legacy — Season Two

Pandemic Legacy was innovative enough that it’s worth talking about twice, so here’s a look at the second entry in the trilogy. And, whereas we played just a few games of Season 1, we played through...

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Co-op Case Study: Pandemic Legacy — Season One

Pandemic Legacy: Season 1 was an amazing innovation when it was released in 2015, and it continues to be one of the newest foundational games in the co-op hobby. What made it so great? It’s not just...

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Co-op Case Study: The Resistance

The Resistance by Don Eskridge Publisher: Indie Boards & Games (2010) Cooperative Style: Hidden Teams Play Style: Voting Overview In The Resistance players are secretly divided into one team of...

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Co-op Case Study: Descent – Journeys in the Dark 1e

The overlord category of co-ops gets a decent amount of attention in Meeples Together, but we probably could have written a whole chapter on how overlords interact with the challenge machinery of a...

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Co-op Case Study: Blood Bound

We’ve just passed by the night of masks and false faces, so it seems appropriate that we’re talking about another hidden teams game (and one that feels like a natural successor to Escape from the...

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Co-op Case Study: Escape from the Aliens in Outer Space

The hidden team games are an interesting adjacent space for co-op design, both for the cooperative mechanics of their team-based play and for the introduction of deduction, something that any traitors...

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Co-op Case Study: Forbidden Sky

Forbidden Sky was the game that we really wanted to include in Meeples Together, but it came out too late in the year for it to meet our schedule. So, consider this a true addendum to Chapter 4, where...

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Co-op Case Study: Pandemic — Reign of Cthulhu

By this point, there have been a shocking number of Pandemic games. Some slightly vary the original formula, while others move increasingly far away. We expect to look at most of them over time,...

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Co-op Case Study: The Captain is Dead — Lockdown

The Captain is Dead, which we studied two weeks ago, has a sequel, “Lockdown”, a standalone game that uses the same core system. However, whereas we thought the design of The Captain is Dead was wildly...

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The Betrayal Legacy Chronicles, Part Two

When we started playing Betrayal Legacy last year, I decided to chronicle the entire adventure, to detail how the game has changed over time, and how its co-op and Legacy elements worked. The Betrayal...

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Co-op Case Study: The Captain is Dead

One of the more notable traditional co-ops of recent years was The Captain is Dead, a bright and evocative science-fiction game that followed in traditional design patterns. It’s since been followed...

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Co-op Case Study: Oar Else!

When is a co-op not a co-op? When it subverts its own framing. Nonetheless, there are lessons to be learned in this competitive game. This case study originally appeared on the Meeples Together blog....

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Co-op Case Study: Pathfinder ACG Core Set

One of the exciting new releases of 2019 is a pair of new supplements for the Pathfinder Adventure Card Game: the Pathfinder Adventure Card Game Core Set and Curse of the Crimson Throne. Together, they...

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Co-op Case Study: Just One

The SdJ nominees for 2019 were announced last month and were full of entrants of interest to co-op fans. The traditional SdJ award, which runs pretty light nowadays, nominated Just One (a true co-op,...

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Co-op Case Study: Bang! Dice Game

Two weeks ago, we discussed Bang!, one of the foundational teamplay games of the ’00s. Today we’re following up with a look at Bang! The Dice Game, which followed in its footsteps by offering a variant...

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Co-op Case Study: Bang!

The 21st century has seen a number of pivotal cooperative games, such as Lord of the Rings (2000), Shadows over Camelot (2005), and Pandemic (2008). However, the adjacent teamplay space has seen...

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Co-op Case Study: Police Precinct

One of the interesting results of the success of Pandemic (2008) was that a subset of co-op games came out that used Pandemic’s design as a starting place. Some were very obviously influenced, such as...

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Co-op Case Study: Room 25

Room 25 gets some attention in Meeples Together, but it may be a game that you’re not familiar with, so here’s a full case study on the game, which has been growing and expanding since 2012. This case...

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Co-op Case Study: Between Two Castles of Mad King Ludwig

Between Two Castles of Mad King Ludwig is another co-op related game that released just as we were Kickstarting Meeples Together. It’s a sequel to Between Two Cities with many of the same mechanics,...

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