Co-op Case Study: The Dresden Files Cooperative Card Game
Recently I’ve been writing about Eric Vogel’s Dresden Files Cooperative Card Game. I wrote about how it encourages players to even out resources here, then I wrote over on the Meeples Together blog...
View ArticleCo-op Case Study: Pandemic Legacy — Season Two
Pandemic Legacy was innovative enough that it’s worth talking about twice, so here’s a look at the second entry in the trilogy. And, whereas we played just a few games of Season 1, we played through...
View ArticleCo-op Case Study: Pandemic Legacy — Season One
Pandemic Legacy: Season 1 was an amazing innovation when it was released in 2015, and it continues to be one of the newest foundational games in the co-op hobby. What made it so great? It’s not just...
View ArticleCo-op Case Study: The Resistance
The Resistance by Don Eskridge Publisher: Indie Boards & Games (2010) Cooperative Style: Hidden Teams Play Style: Voting Overview In The Resistance players are secretly divided into one team of...
View ArticleCo-op Case Study: Descent – Journeys in the Dark 1e
The overlord category of co-ops gets a decent amount of attention in Meeples Together, but we probably could have written a whole chapter on how overlords interact with the challenge machinery of a...
View ArticleCo-op Case Study: Blood Bound
We’ve just passed by the night of masks and false faces, so it seems appropriate that we’re talking about another hidden teams game (and one that feels like a natural successor to Escape from the...
View ArticleCo-op Case Study: Escape from the Aliens in Outer Space
The hidden team games are an interesting adjacent space for co-op design, both for the cooperative mechanics of their team-based play and for the introduction of deduction, something that any traitors...
View ArticleCo-op Case Study: Forbidden Sky
Forbidden Sky was the game that we really wanted to include in Meeples Together, but it came out too late in the year for it to meet our schedule. So, consider this a true addendum to Chapter 4, where...
View ArticleCo-op Case Study: Pandemic — Reign of Cthulhu
By this point, there have been a shocking number of Pandemic games. Some slightly vary the original formula, while others move increasingly far away. We expect to look at most of them over time,...
View ArticleCo-op Case Study: The Captain is Dead — Lockdown
The Captain is Dead, which we studied two weeks ago, has a sequel, “Lockdown”, a standalone game that uses the same core system. However, whereas we thought the design of The Captain is Dead was wildly...
View ArticleThe Betrayal Legacy Chronicles, Part Two
When we started playing Betrayal Legacy last year, I decided to chronicle the entire adventure, to detail how the game has changed over time, and how its co-op and Legacy elements worked. The Betrayal...
View ArticleCo-op Case Study: The Captain is Dead
One of the more notable traditional co-ops of recent years was The Captain is Dead, a bright and evocative science-fiction game that followed in traditional design patterns. It’s since been followed...
View ArticleCo-op Case Study: Oar Else!
When is a co-op not a co-op? When it subverts its own framing. Nonetheless, there are lessons to be learned in this competitive game. This case study originally appeared on the Meeples Together blog....
View ArticleCo-op Case Study: Pathfinder ACG Core Set
One of the exciting new releases of 2019 is a pair of new supplements for the Pathfinder Adventure Card Game: the Pathfinder Adventure Card Game Core Set and Curse of the Crimson Throne. Together, they...
View ArticleCo-op Case Study: Just One
The SdJ nominees for 2019 were announced last month and were full of entrants of interest to co-op fans. The traditional SdJ award, which runs pretty light nowadays, nominated Just One (a true co-op,...
View ArticleCo-op Case Study: Bang! Dice Game
Two weeks ago, we discussed Bang!, one of the foundational teamplay games of the ’00s. Today we’re following up with a look at Bang! The Dice Game, which followed in its footsteps by offering a variant...
View ArticleCo-op Case Study: Bang!
The 21st century has seen a number of pivotal cooperative games, such as Lord of the Rings (2000), Shadows over Camelot (2005), and Pandemic (2008). However, the adjacent teamplay space has seen...
View ArticleCo-op Case Study: Police Precinct
One of the interesting results of the success of Pandemic (2008) was that a subset of co-op games came out that used Pandemic’s design as a starting place. Some were very obviously influenced, such as...
View ArticleCo-op Case Study: Room 25
Room 25 gets some attention in Meeples Together, but it may be a game that you’re not familiar with, so here’s a full case study on the game, which has been growing and expanding since 2012. This case...
View ArticleCo-op Case Study: Between Two Castles of Mad King Ludwig
Between Two Castles of Mad King Ludwig is another co-op related game that released just as we were Kickstarting Meeples Together. It’s a sequel to Between Two Cities with many of the same mechanics,...
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