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Co-op Case Study: The Captain is Dead — Lockdown

The Captain is Dead, which we studied two weeks ago, has a sequel, “Lockdown”, a standalone game that uses the same core system. However, whereas we thought the design of The Captain is Dead was wildly...

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Co-op Case Study: Pandemic — Reign of Cthulhu

By this point, there have been a shocking number of Pandemic games. Some slightly vary the original formula, while others move increasingly far away. We expect to look at most of them over time,...

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Co-op Case Study: Forbidden Sky

Forbidden Sky was the game that we really wanted to include in Meeples Together, but it came out too late in the year for it to meet our schedule. So, consider this a true addendum to Chapter 4, where...

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Co-op Case Study: Escape from the Aliens in Outer Space

The hidden team games are an interesting adjacent space for co-op design, both for the cooperative mechanics of their team-based play and for the introduction of deduction, something that any traitors...

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Co-op Case Study: Blood Bound

We’ve just passed by the night of masks and false faces, so it seems appropriate that we’re talking about another hidden teams game (and one that feels like a natural successor to Escape from the...

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Co-op Case Study: Descent – Journeys in the Dark 1e

The overlord category of co-ops gets a decent amount of attention in Meeples Together, but we probably could have written a whole chapter on how overlords interact with the challenge machinery of a...

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Co-op Case Study: The Resistance

The Resistance by Don Eskridge Publisher: Indie Boards & Games (2010) Cooperative Style: Hidden Teams Play Style: Voting Overview In The Resistance players are secretly divided into one team of...

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Co-op Case Study: Pandemic Legacy — Season One

Pandemic Legacy: Season 1 was an amazing innovation when it was released in 2015, and it continues to be one of the newest foundational games in the co-op hobby. What made it so great? It’s not just...

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Co-op Case Study: Pandemic Legacy — Season Two

Pandemic Legacy was innovative enough that it’s worth talking about twice, so here’s a look at the second entry in the trilogy. And, whereas we played just a few games of Season 1, we played through...

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Co-op Case Study: The Dresden Files Cooperative Card Game

Recently I’ve been writing about Eric Vogel’s Dresden Files Cooperative Card Game. I wrote about how it encourages players to even out resources here, then I wrote over on the Meeples Together blog...

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